378 Planescape: Torment: Enhanced Edition.26 Persistent Worlds & Multiplayer for NWN (not EE).332 Custom Content & Community Exp Pack.Here's the link to all the information for the Bard. So if you have a longsword and 14 strength you'd be have +3 to hit doing 1d8+4 damage at level 1. So at level 1 even if you have a +0 to attack with your Bardsong you have +1 to attack and damage. In NWN1 the bardsong lasts 10 rounds but in NWN2 the buff songs are constant auras. So if you have a +2 to strength you'll do 1d8+3 when twohanding a longsword.īards are much better in NWN2 since they can cast in armor and do have mirror image which I don't believe was implemented in NWN1.Īlso you can use your bardsong which gives bonuses to attack and damage. If strength I recommend a longsword since you can use it with a shield or if you just have the longsword equipped you'll add. If you go for strength you can do decent damage or go a dex build with weapon finesse and two weapon fighting if that's your thing. You can wear light armor but if you cast spells in it there is a % chance based on the armor that they will fail if it as a somatic component which will be listed in the spell description.
You have mage armor, protection from alignment, ghostly visage, displacement, haste, invisibility/improved invisibility, ethereal visage, and energy buffer for defensive spell options and if you put skill ranks into use magic device you can end up using any wand or scroll in the game. And again you have lots of skill points, 4+int so you can put points into stealth, open locks, disable device, etc. So it's not as good as a fighter but is second best. +6/1 (You have two attacks, +6 first swing, +1 second swing) BAB is base attack bonus which is 3e's THAC0.