dll with a backup or similar (Windows usually has a safety feature for this but I do not know if it covers all. Oh and if you somehow ended up overwriting D3D9.dll from the \Windows\System32 folder you might have damaged DirectX, this won't work by re-installing the DirectX redist (It adds to it but doesn't overwrite any core files.) and would need to either replace the. The main performance hit would be from the fake SSAO overlay added to everything but this is also the biggest visual difference (Alongside reflections.) that ENB does so perhaps tuning the quality and filtering options down a bit might be better.īloom also takes a bit of performance as does nearly any other setting actually due to their nature (Overlays instead of directly created for the game, kinda like how FRAPS lowers framerate a bit by being active.)
dll files first and then this file hooks into the game and overrides certain functions and makes the game read the enbeffect.fx file (For GTA IV only.) with the behavior of the "fake" d3d9.dll file being tweakable by ENB.iniīy default the INI is set pretty high end so manually adjusting it is recommended and more or less required, also the mod does not play along well with any modified shader files, weather and visual mods (Timecyc.dat and VisualSettings.dat) are OK but might make the visuals too bright as the default settings are tuned for the original game appearance and not any modified versions. Download custom presets.The d3d9.dll is a global file loaded with any DirectX (9) title, same with DSound.dll loading for every Direct Sound supporting title or OpenAL and OpenAL.dll and so on for a variety of API's and support software. This version (as others, btw) is not configured to look great, run fast or something like that. In many cases other types of graphic mods change this.
If some graphical artifacts (like too high brightness) are visible, restore original game shaders folder "common\shaders". You may download user made presets or just to see nice screens here: Visit for updates, documentation and effects. V0.077a: adopted to use with patch 1.0.0.3 and 1.0.0.4, previous worked correctly only with patch 1.0.0.3. V0.077b: added support of external effect file (effect.txt) and fixed bug of dirt on some cars. External texture of clouds may be used instead of ingame procedural generator, just place file enbclouds.bmp in to the game folder. V0.078b: Fixed bugs with lighting and reflection, added code for sky and clouds. V0.079 SORA: Added support for loading of external shaders for clouds generation and bloom. Changed method of blending light, color and shadow.
In the enbeffect.fx implemented two versions of hdr tonemapping, also it's is possible to activate game color correction (open that file and read instructions) like brightness, contrast, saturation. Effect.txt file is now able to post process multipass effects (included have blur, sharpening and color shift effects applied at once). V0.080 SORA: Added new parameter AntialiasingUpScale for better performance of antialiasing.
If you wish to use full power of ENBSeries, install patch 1.0.4.0. Warning! This is a adaptation of previous version to game patch 1.0.6.0 with limited number of effects activated.